Well, I chose the wrong time to start up a blog. Sorry about the long stretch of nothingness.
Today we’ll be talking about party roles. These are simple in concept: The tank, the healer, and the damage-dealers. But everyone has their own idea of what each role <i>means</i>. So, I’ll open with my interpretations. Feel free to chime in with yours!
We’ll start with the damage-dealers, colloquially called the dps. These guys get all the bad rep, unfortunately. But why? They have three goals, and often times, some of these goals conflict. The first, shared by all roles, is to stay alive. You do zero damage when you’re kissing the floor, after all. The second is to deal as much drop enemies as quickly as possible, so as to put less strain on the healer and tank. The last is to not have aggro. If you’re watching your threat, you often can’t do your maximum dps. If you’re doing your maximum dps, you’ll likely out-threat the tank and die. And if you die, you weren’t watching your threat. Simple cycle, yeah? But what if you were pushing your threat boundries and suddenly get string of crits? What if something happens and the tank’s tps drops a bit? Most classes have a way to drop a bit of threat, but the fact remains that a good dps can do bad things through no fault of their own.
Which brings us to tanks. When those mistakes happen, the goal of the tank is to lessen the severity of it. The obvious feature shared by all tank classes is taunt, but each individual class has their own tricks; Intervene for warriors, hand of protection for paladins, and so on. Sometimes it’s too late, but usually, a perceptive tank can take care of things well enough. When mistakes aren’t happening, the two remaining goals for a tank are to put out as much tps as they can and to stay alive. Sometimes, they have to sacrifice some of one goal to improve another (be it through gear choice, GCD use, or resource use), but both are of equal value and related to each other.
Last but certainly not least, we have the healer. In addition to keeping alive, their primary goal is to ensure that everyone else stays alive, too. This can be through healing, buffing, or removing debuffs– All of these things end in the goal of keeping people alive by allowing them to perform without hesitation. Their third, sometimes controversial goal is to be a judge of the rest of the party. Sometimes, when a situation goes badly, the healer literally cannot keep everyone alive. At those times, they have to make the choice of who lives and who dies. Typically, they follow this priority: Themselves, the tank (in some situations, this can be reversed), and the most to the least effective dps. But situations differ, sometimes the most effective dps is out of range, sometimes you really just cannot stand someone, and simply sometimes you don’t notice something. But regardless, a healer must act quickly to make this decision, for a moment’s hesitation can result in more deaths than necessary.
Thoughts? I’m sure there are people out there that disagree with me; Please feel free to speak up.